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Designers & Dragons: The 00s, by Shannon Appelcline
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Everything you've wanted to know about the origins of roleplaying games...
Designers & Dragons: The 00s is a comprehensive picture of the new resurgence of the RPG industry. The final and most updated book in a four volume series, we ve added tens of thousands of new words and insider info to this volume alone. Take an inside look at d20 companies, watch the growth of new titans like Paizo Publishing, and learn about the growth of indie presses like Evil Hat Productions. Regardless of your gaming background, Shannon Appelcline s meticulously researched history won t disappoint.
In this volume, you ll find:
- A foreword by Lisa Stevens, founder of Paizo Publishing
- Profiles for twenty-five 2000s gaming companies including Paizo Publishing, Green Ronin, Mongoose Publishing, and yes Evil Hat
- The inside scoop behind games like Pathfinder, Freeport, Fate, and GUMSHOE
- Ten things you might not know about roleplaying in the 00s
- An extensive bibliography and index
Meet the characters behind the characters and the gamers behind the games in Designers & Dragons: The 00s!
- Sales Rank: #570516 in Books
- Brand: Evil Hat Productions
- Published on: 2015-01-02
- Dimensions: 1.63 pounds
- Binding: Perfect Paperback
- 456 pages
Most helpful customer reviews
3 of 3 people found the following review helpful.
The Definitive Resource
By Knox Eisley
This fourth volume covering the 2000s is equal in quality to the first three volumes covering the 1970s, 1980s and 1990s. My review of the first volume also applies to this volume and is reproduced below.
This four volume set of books describes the history of the role-playing industry from its infancy to the present. The amount of information contained in these books is staggering. That one individual was able to bring to fruition such a monumental undertaking is beyond impressive. Even more impressive is the quality of the writing. As a player of RPG's, I imagined that I might have a modest interest in the behind-the-scenes story. Here, the books are organized very well. Each individual chapter is self-contained and told in a very interesting and readable way. The four books don't have to be read cover to cover in order. Rather, readers can peruse individual chapters on specific companies. Where references to other chapters are given, just enough information is provided to allow the reader to understand the context without being over redundant. I was surprised at how much I enjoyed this and how much I learned from it. Taken together, the content, the writing, the editorial judgment in finding a balance for including the appropriate amount of detail without being bogged down in minutiae results in a really exceptional book on the subject. One imagines that this four-volume series will become the seminal reference for any study of the RPG industry from 1970-2009. For those readers who think they might have an interest in understanding the history of the RPG industry, this is clearly the definitive work.
1 of 1 people found the following review helpful.
The source for the D20 history as well as the TRPG indie boom.
By Jose P. Zagal
I played a lot of tabletop games during the 80's and 90's and while I don't have as much time as I used to I wish I did. I also happen to be a game scholar so this book series (see note below) was a welcome addition to my bookshelf and I read them all with great interest. I'd recommend looking at all the volumes in the series (70's, 80's, 90's, 00's). My score and review are for the volume above. Overall I'd rate the entire series as 5 stars. Comments specific to this volume are below:
This is still a great book and I'm only giving it 4 stars instead of 5 because I think it's the weakest in the series. That being said, this book has two major strengths: (1) It's pretty comprehensive in its coverage of the D20 boom/bust and (2) It's a good reference/starting point for the indie tabletop RPG movement. It's main weaknesses lie in the sense I got that the author was too close to the source material - in particular in the indie tabletop parts. I also get the feeling that I'll appreciate this volume more highly in another ten years or so, as well see how things have shaken out for the different companies that are covered.
1 of 1 people found the following review helpful.
Wonderful writing, I highly recommend this book to anyone ...
By Murph
Wonderful writing, I highly recommend this book to anyone interested in our hobby. As in the earlier ones, this book is a love letter to the gamers of old, and the gamers of today. Get all four.
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